Blackgames

GamespublishedforanAfricanaudience.

Blackgames partners with African studios and a few international ones to publish mid-core mobile titles tuned for the device, network, and wallet realities of the continent. Sachet pricing. Lightweight builds. Local payments out of the box.

Studios
12
Live titles
8
Markets
12
The thesis — small files, big play.

Most mobile games assume a 200MB initial download, an iOS device, and an Apple ID with a card attached. None of those assumptions hold in our markets.

Blackgames builds for Android Go, downloads under 30MB, and integrates Black Konnect's airtime and mobile-money rails at the kernel. A player in Lusaka can buy a power-up with a USSD prompt; a player in Lagos can pay with Airtel Money.

The catalogue is small by design eight live titles, all curated, all maintained because being publisher of record beats being publisher of everything.

What's inside

A publishing programme designed for African studios.

If you are building a mobile game in or for the continent, the programme covers the publishing, payments, and platform plumbing so you can focus on the game.

Publishing

Store relationships, builds, QA, marketing.

Google Play, Huawei AppGallery, Samsung Galaxy Store.

Payments

Airtime, MoMo, M-Pesa — natively.

Native in-app purchase via Konnect's payments API.

Localisation

Swahili, Yoruba, Zulu, Amharic.

Full translation + cultural QA, not just string swaps.

Analytics

Per-region cohort retention.

Built into the SDK, no extra integration.

Support

Player ops in-country.

Local-language support agents in every active market.