The thesis — small files, big play.
Most mobile games assume a 200MB initial download, an iOS device, and an Apple ID with a card attached. None of those assumptions hold in our markets.
Blackgames builds for Android Go, downloads under 30MB, and integrates Black Konnect's airtime and mobile-money rails at the kernel. A player in Lusaka can buy a power-up with a USSD prompt; a player in Lagos can pay with Airtel Money.
The catalogue is small by design — eight live titles, all curated, all maintained — because being publisher of record beats being publisher of everything.
What's inside
A publishing programme designed for African studios.
If you are building a mobile game in or for the continent, the programme covers the publishing, payments, and platform plumbing so you can focus on the game.